![]() Mechanically, the purpose of the book is to increase the viability of melee combatants in the game to be comparable to magic user characters in high-level play. ![]() The book summarized this concept as: " Tome of Battle isn't your parents' D&D - it's bigger, bolder, and more fantastic than ever before." ![]() The book notes the success and acceptance of Eastern fantasy in the west - characterized by the acceptance of games like Final Fantasy and movies like Kill Bill - and attempts to capture this by incorporating elements of martial arts into a D&D campaign. Tome of Battle was written to give players a chance to play characters " the genres of Far East action games and the 'typical' D&D game world," in contrast to the standard "knights and castles and dragons" that most of Dungeons and Dragons 3.5e was focused on. ![]() The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibility. Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. ![]()
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